Mis à jour
30 octobre 2026
Sur cette branche
20 utilisateurs
Ouverte à tous les propriétaires
Notes de version
1.0.030 octobre 2026actuelle
- 16 chams materials: Hologram, Neon, Galaxy, Lava, Glass, Chrome, Rainbow, Matrix, Gold, Ice, Electric, Fresnel, Glow, Wireframe, Shaded, Flat
- Separate settings for enemies, teammates, your own model (third person), arms and weapon
- Color by health: green to red as the player loses HP
- Flash on hit: a short bright flash when a player takes damage
- Particle auras: Sparks, Fire, Frost, Magic
- Through-walls mode with its own color and style
- Replaces the cheat's chams on the same players, no double models
- Signature palette per material, or your own colors
- Hits tab: hitmarker (cross, circle, dot) with headshot and kill colors
- Floating 3D damage numbers that stack on quick hits
- Hit particles: Sparks, Pixels, Stars, Embers
- Kill effects: Confetti, Fireworks, Soul particles, screen flash
- Announcer: HEADSHOT, DOUBLE KILL, TRIPLE KILL, QUAD KILL, ACE
- Bullet tracers with impact boxes; hitboxes of the victim shown at the moment of a hit
- Chams on dropped weapons
- HUD tab: watermark bar with icons (K/D, speed, FPS, ping, connection, map, name, time), spectator list, bomb timer with defuse check and bomb damage, velocity with graph and takeoff speed, round stats
- Smoke and molotov timers in the world
- Recoil crosshair and sniper crosshair
- Drag HUD widgets with the mouse while the script window is open
- Settings tab: rebindable menu key (F7 by default), errors on screen on demand